Steve Hauschildt: Where All Is Fled
Hello readers. If you can tear yourself away from TOTS and Bon’s excellent review, I’m back with another collection of electronic soundscapes, and another dose of tortured stream-of-consciousness purple review prose, with a few references to video games thrown in.
Having tripped over and enjoyed Mr Hauschildt while listening to a Brainwashed podcast, I was pleased to see that Kranky were releasing a new album from him in September, so I grabbed it when it came out.
It’s a beautiful album of lush synths and arpeggiated tones. There’s definitely shout-outs to your German pioneers here, so if your copy of ‘Phaedra’ was getting a bit worn, this will do you just fine. The tracks generally fall into one of two forms, the einatmen-ausatmen sweeping forms, and the sequenced synth workouts.
The opener, ‘Eyelids Gently Dreaming’, doesn’t grab you immediately, but sidles its way in with a gently persuasive sequence of strings. But it’s just a palette-cleanser before the following ‘Arpeggiare’. This is much more of a melodic piece, and it lives up to its name, with overlapping sparkles and trills of sound, reminiscent of Cauty and Weston’s ‘Space’, and a tuneful line that is almost hummable. Don’t get used to that, though.
The title of ‘In Spite of Time’s Disguise’ is reflected in the way the organ stabs summon a clock movement, but a digital one. No swinging pendulums here. Xylophone trills herald a delicate reverbed tune, which comes and goes until all that’s left is the pulse of the clock and a gentle string wash. A personal highlight.
Title track ‘Where All Is Fled’ starts with melancholy piano, and in between distant almost-voices, it forms the bulk of this track. Definite soundtrack material, very pretty indeed, but I think a little out of place – although the artist put it here, so it belongs here.
The sounds on some tracks do seem to act as messengers and guides, leading you on to some secret location before leaving you to wonder how to get home. For example, arpeggiated phrases introduce ‘Vicinities’, then claves and wood percussion add a bit of a rainforest feel. Bass swells, and the phrases start to resolve themselves. A certain urgency builds, the phrases simplify, and having made their point the group disappears through the trees.
Or this – I’ve had my share of hospital needles, and been under the knife a few times, and I can say that if they could have piped ‘Anesthesia’ in while I was drifting away, it would have been a much more relaxing glide into oblivion. I might even have met some of the folks “out there”, as they were attracted to what I was listening to.
I was caught out by ‘The World Is Too Much with Us’, starting as it did with what I thought was just more synth sweeps. Then suddenly I was tripped by sinuous driving running appegiated synth rills, and a voice chanting through the atmosphere. This is definitely my favorite track on the album. The lines build and blend, growing to a smooth rounded hilltop, before scattering to the winds to spread their message.
There are some IMHO filler tracks. ‘Edgewater Prelude’ is a short plinky-plonky piece, but nice nonetheless. ‘A Reflecting Pool’ is a stroll through a vaulted hall, droplets of tone reverberating randomly. ‘Sundialed’ brings together the chatter of a cellphone, the swell of an LFO-driven phaser, and a simple bassline, then trips you up with sudden skipping offsteps to keep you on your toes.
Whether it’s actual birdsong or a some form of robotic simulation matters not in the alien forest of ‘Aequus’. It reminds me of the music used (created?) in the game Proteus. With the bass and clicking muffled beat, it wouldn’t be out of place on an FSOL album. We return to this location later on in ‘Lifelike’, only this time it’s nighttime. Hooting cries, insect violinists, and pond dwellers mix with a quite urgent rhythmic pulse, reflecting the rush of nocturnal life.
What did I say about this album wearing its influences on its (mylar?) sleeve? It had to happen. After the rains and the climbing chimes of synth open ‘Caduceus’, a distinctly familiar octave-jumping bass takes us back to the mid 70s. Very nice indeed. The final track on the album, ‘Centrifuge’, sums up what we’ve learned on our journey (if not tourney, no, not tourney). As the name suggests, it takes all the parts and spins them, but instead of separating them, it combines them into a final curtain closer.
As other reviewers have suggested, this album (indeed this kind of music) would be well accompanied by one of the new breed of procedurally-generated space exploration games. It’s certainly worth listening to while exploring your own space, inner or otherwise. Buy it where you can, or from iTunes if you have to.